Weird infusion totals

Bugs that should hopefully plague us no longer.

Weird infusion totals

Postby babylonhoruv » Wed Mar 13, 2013 12:07 am

The infusion totals appear to be double the current totals, rather than a running average like usual.
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Re: Weird infusion totals

Postby Salen » Wed Mar 13, 2013 1:11 am

yeah how the hell did i get 104% LOL
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Re: Weird infusion totals

Postby Taylor » Wed Mar 13, 2013 3:56 am

The script got off when DST went into effect. It should be fixed next rollover, if I changed the time in the right direction...frickin DST.
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Re: Weird infusion totals

Postby babylonhoruv » Wed Mar 13, 2013 10:45 pm

Now they appear to have reset to 0
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Re: Weird infusion totals

Postby babylonhoruv » Thu Mar 14, 2013 12:20 am

And now they are doubled again, or more actually.
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Re: Weird infusion totals

Postby Salen » Thu Mar 14, 2013 12:57 am

damn you dst!!!!!
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Re: Weird infusion totals

Postby babylonhoruv » Thu Mar 14, 2013 1:06 am

*laughing* hey, you're the one with more than 200% of the town covered in runes...
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Re: Weird infusion totals

Postby Taylor » Thu Mar 14, 2013 3:56 am

I guess I moved it in the wrong direction...we'll see how it goes next rollover...at least I can delete the wrong data, so today's will display properly.
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Re: Weird infusion totals

Postby babylonhoruv » Wed Mar 20, 2013 6:16 pm

Looks like infusion totals are doubled again.
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Re: Weird infusion totals

Postby Taylor » Wed Mar 20, 2013 6:39 pm

The past few days they've been OK, though, right?
This time it's probably because the server was down all last night and so the nightly scripts didn't get run. :|

(On the good news front, I am the one who gets to set the timezone on the new server, so the DST problem shouldn't reoccur.)
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