ability fail

Bugs that should hopefully plague us no longer.

ability fail

Postby Liyana » Thu Feb 23, 2012 12:43 am

I was a bit confused when I have 6 drunk and an vermin regurgitation, that relies on drunk says you are not drunk enough, while at a single drunk it had worked earlier. I understand that every ability may not be 100% every time, but if there is indeed a fail percentage, then it shouldn't claim a completely wrong reason...
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Re: ability fail

Postby Salen » Thu Feb 23, 2012 2:44 am

some drunk lasts for turns, while others last for battles. confused me a bit too but that could be it:)
[*]Everything must burn[*]
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Re: ability fail

Postby Liyana » Thu Feb 23, 2012 5:12 pm

i was showing the drunk in my little stat screen and it did not go away after ability either.
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Re: ability fail

Postby Taylor » Thu Feb 23, 2012 5:24 pm

Salen wrote:some drunk lasts for turns, while others last for battles. confused me a bit too but that could be it:)

Really? That's not supposed to happen. Could you explain a little more please?

Also, Liyana, it is supposed to be that you can use vermin regurgitation even if you only have 1 drunk. Not sure what's going on, maybe it's related to what Salen's talking about.
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Re: ability fail

Postby Salen » Thu Feb 23, 2012 5:32 pm

well a bottle of rum says 10 rounds rather than 10 battles so i thought that maybe it took one turn of action rather than i battle...i just had 10 rounds go bye bye after one battle so i'm confused again:)
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Re: ability fail

Postby Taylor » Thu Feb 23, 2012 5:49 pm

Salen wrote:well a bottle of rum says 10 rounds rather than 10 battles so i thought that maybe it took one turn of action rather than i battle...i just had 10 rounds go bye bye after one battle so i'm confused again:)

Oh weird. Somehow drunk was set to being a battle-only condition, which isn't right at all. Fixed now.
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Re: ability fail

Postby Taylor » Fri Feb 24, 2012 8:09 pm

Liyana, have you had any more problems using it since I fixed drunkenness?
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