Round 2

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Round 2

Postby Taylor » Fri Mar 09, 2012 2:09 am

Changes this round:
    - Creatures drop less money
    - You gain less runes as your society gains control of the city
    - Vitality: Used up my moving and attacking, regained by eating or over time
    - Green Witch Village: An area less difficult than the park but more difficult than the college. The creatures in it who were formerly in the park are less powerful than they used to be. I'll be adding more creatures to both the Village and the Park to fill them both out.
Have fun!
Taylor
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Re: Round 2

Postby Salen » Sun Mar 11, 2012 1:39 pm

ok, love the vitality in attacking and what not, but you were right, we move way too much:) just looking for a cherub to beat on for the second bro mission and i went from 70 to 14 vitality. in 100 vitality i managed to get 3 of the 6 ingediants and i bought 1 hehehe. i bow to your foresight

edit: i ate some burgers and now i have 5 of the six ingrediants (and i still can't spell that word i know) and ended at 4.5%
[*]Everything must burn[*]
Salen
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Re: Round 2

Postby dician » Sun Mar 11, 2012 7:48 pm

I'm probably gonna be kinda scarce this round. It's spring break this week and I won't be camped out in front of my computer all day :-p
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Re: Round 2

Postby Taylor » Wed Mar 14, 2012 8:20 pm

Should movement no longer use vitality?
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Re: Round 2

Postby Salen » Wed Mar 14, 2012 8:52 pm

that would be my vote, but maybe someone else should voice opinions too? anyone? bueller?.................bueller?
[*]Everything must burn[*]
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Re: Round 2

Postby Carrec » Wed Mar 14, 2012 11:22 pm

Count me in for no vitality loss when moving.
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